Described elsewhere as 'quicker scrums' and 'no diving' The new laws were agreed upon at a meeting of World Rugby officials last September coming into effect from July 1..
1. The replacement of a player injured following foul play does not count as one of the allotted number of replacements available to that team.
2. Advantage may be played following a scrum collapse, if there is no risk to player safety.
3. Play acting or “simulation” is specifically outlawed in the game in a move that formalises resistance to a practice that has been creeping into the game in recent years. Any player who dives or feigns injury in an effort to influence the match officials will be liable for sanction.
4. Teams must be ready to form a scrum within 30 seconds of the scrum being awarded, unless the referee stops the clock for an injury or another stoppage.
5. At a re-set scrum following a 90-degree wheel, the ball is thrown in by the team that previously threw it in rather than the team not in possession.
6. The scrum-half of the team not in possession at a scrum may not move into the space between the flanker and number eight.
7. When the ball has been at the number eight’s feet in a stationary scrum for 3-5 seconds, the referee will call “use it” and the attacking team must use the ball immediately.
Changes to the laws governing the maul.
Upon the formation of a maul, the player in possession of the ball cannot ‘swim’ to the back of the engagement. Instead, the ball must be transferred ‘hand to hand’ to the back of the maul by the ripper, who must remain in contact with the initial receiver at all times.